Town Hall 18
Town Hall 18

Best TH18 Base Layouts 2026

Town Hall 18 base layouts with copy links. Dominate Legend League 2026.

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TH18 Overview

Town Hall 18 is the current pinnacle of Clash of Clans in 2026. The Merged Inferno Tower — two Inferno Towers fused into a single structure — is the most powerful defensive building in the game, delivering continuous fire in effectively both Single and Multi-target modes simultaneously and making high-HP Super Troops far more vulnerable than at any lower TH. Every defensive building is at maximum upgrade tier, every trap slot is available, and every troop and hero can be maxed — meaning Legend League competition at TH18 is decided entirely by two things: base design quality and attack execution precision. The attack meta at TH18 is the most diverse in the game: Root Rider + Blizzard for invisible wall-bypass pushes, Super Witch + Zap for skeleton-swarm air combos that work regardless of base layout, Miner-Hog-Rocket Hybrid for multi-layer sweeps that adapt to base shape, and Super Dragon Spam for air-dominant 3-star attempts all feature regularly in Legend League war logs. A TH18 war base in 2026 must anticipate every major attack route simultaneously — there is no defensive shortcut at this level.

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New Defenses

  • Merged Inferno Tower
  • Additional Scattershot
  • Additional Trap Slots
Total Defenses126
⚔️

New Troops / Heroes

  • All troops, heroes, and Siege Machines at maximum level
Hero Level CapAll heroes maxed (Level 120+)
⚠️

Attack Meta

  • Root Rider + BlizzardHigh
  • Super Witch + ZapHigh
  • Hybrid (Miner + Hog + Rocket Balloon)High
  • Super Dragon SpamMed
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Base Building Tips for TH18

1

Merged Inferno Tower is your most powerful asset — position it where it engages the main attack army for the maximum amount of time, not at a base edge where it is quickly bypassed

2

Rotate your base layout weekly in Legend League — opponents study repeated defenses and pre-plan attack routes against layouts they have seen before

3

Every trap placement must be deliberate at TH18 — all armies are maxed, so traps are the only unpredictable element that creates genuine difficulty for experienced attackers

4

Root Rider sweeps destroy walls — maintain two full rings of irregular compartments so Root Riders must change direction at least twice before reaching the TH area

5

Blizzard Spell makes troops invisible and untargetable — place Air Bombs and Seeking Air Mines near the TH specifically for the invisible push window when normal defenses cannot fire

6

Merged Inferno Tower set to cover the most likely Super Witch deployment angle eliminates Big Boy skeleton swarms faster than any other single defensive building in the game

TH18 Attack Strategies

Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH18 bases in wars, CWL, and Legend League — and how to counter each one.

Root Rider + Blizzard

⚔ GroundAdvanced

Root Rider + Blizzard is the most used 3-star Legend League attack at TH18 in 2026 and the pinnacle of ground-based attack strategy in Clash of Clans. Root Riders at max level have substantially higher HP than at lower TH levels and destroy walls so quickly that Inferno Towers rarely get more than two seconds of fire before the Root Rider formation has already moved past. The Blizzard Spell at TH18 covers the largest area of any version, providing invisibility protection to the full Root Rider formation plus Healers simultaneously — creating windows where the formation advances through Merged Inferno Tower and Multi-Archer Tower fire completely unimpeded.

Army Composition

Root Rider ×10Healers ×5Blizzard Spell ×2Rage Spell ×2Healing Spell ×2Poison SpellBat Spell

How to Execute

  1. 1

    Identify all Tornado Trap positions before attacking — Tornado Traps pull invisible troops into concentrated fire and completely negate Blizzard Spell protection if the spell is dropped over one

  2. 2

    Queen Walk one base side if hero levels support it — destroying the Merged Inferno Tower on the Walk side dramatically reduces Root Rider HP loss during the invisible push windows

  3. 3

    Lure CC troops with a Balloon — kill with Poison Spell well away from the Root Rider deployment zone

  4. 4

    Deploy 5 Healers in a line along the Root Rider entry edge before releasing the Root Riders — Healers must be established before Root Riders take defensive fire

  5. 5

    Release all Root Riders in a horizontal spread across the entry side — they immediately begin wall destruction and advance toward the first defense cluster

  6. 6

    Wait 10 seconds for Root Riders to group near the first major defense cluster before dropping Blizzard

  7. 7

    Drop first Blizzard Spell on the combined Root Rider and Healer formation just as they approach the highest-DPS defense cluster — the entire formation goes invisible simultaneously

  8. 8

    During first Blizzard window: drop first Rage Spell on the invisible Root Rider cluster — combined invisibility and DPS boost is the most dangerous attack combination at TH18

  9. 9

    Bat Spell on the Spell Tower area while Root Riders are invisible — bat skeletons force Spell Tower to cast on skeletons

  10. 10

    First Healing Spell immediately when first Blizzard expires — Root Riders become visible and take concentrated fire simultaneously

  11. 11

    Drop second Blizzard Spell when Root Riders reach the Merged Inferno Tower or inner TH compartment — this covers the most critical defensive zone at TH18

  12. 12

    Second Rage Spell during second Blizzard window for the final TH push

  13. 13

    Second Healing Spell if Root Riders arrive at the TH compartment with reduced HP after Blizzard expires

How to Counter It

  • 🛡

    Tornado Traps positioned near likely Blizzard drop zones are the highest-priority counter at TH18 — they pull invisible Root Riders into fixed positions directly under Merged Inferno Tower and Multi-Archer Tower coverage, negating the invisibility protection entirely

  • 🛡

    Giant Bomb clusters inside each wall ring trigger on proximity regardless of Blizzard — the more wall rings a base has, the more Giant Bomb detonations accumulate during the attack

  • 🛡

    Bomb Tower continuous splash fires throughout both Blizzard windows dealing unavoidable area damage to all Root Riders in its splash radius — the only standard defense that functions fully during Blizzard

  • 🛡

    Merged Inferno Tower positioned near the TH with surrounding wall layers activates during both Blizzard windows — even at reduced output during invisibility, it fires the moment Root Riders become visible, dealing maximum burst damage at peak HP vulnerability

  • 🛡

    Maximize trap density inside the second and third wall rings where most Blizzard spells are dropped — at TH18, trap level matters significantly, so upgrading all Giant Bombs, Spring Traps, and Seeking Air Mines to max is the most important Legend League defensive investment

Hybrid — Miner + Hog + Rocket

⚡ HybridAdvanced

Miner-Hog-Rocket Hybrid is the most comprehensive war strategy at TH18 — it attacks simultaneously from three distinct layers that no single defensive configuration counters completely. Miners burrow underground bypassing all walls, Hog Riders jump over walls targeting defenses in sequence, and Rocket Balloons attack Air Defenses from above. The Queen Walk pre-phases one entire base side, removing key defenses before the three-army assault deploys from that cleaned angle. At max level, all three troop types have enough HP and DPS that the base faces genuine threats from all directions simultaneously throughout the entire attack.

Army Composition

Miners ×14Hog Riders ×10Rocket Balloon ×8Archer Queen + Healers ×4Healing Spell ×4Rage Spell ×2Haste SpellPoison Spell

How to Execute

  1. 1

    Plan the Queen Walk side: identify the base half with the Merged Inferno Tower and Eagle Artillery — removing both during the walk is the primary Queen Walk objective

  2. 2

    Deploy 4 Healers then the Archer Queen along the identified base edge

  3. 3

    Queen Walk for 60–90 seconds — trigger ability when HP drops below 20%; aim to clear Merged Inferno Tower, Eagle Artillery, and one Spell Tower

  4. 4

    While Queen walks, send a Balloon to lure CC troops from the opposite side — kill with Poison Spell

  5. 5

    Immediately after Queen Walk ends, deploy Hog Riders on the cleaned Queen Walk side — defenses are eliminated so Hogs move through quickly

  6. 6

    Release all Miners behind the Hogs simultaneously — they dive underground and surface beside defenses Hogs have not yet reached

  7. 7

    Deploy Rocket Balloons behind and between the Hog-Miner formation — they fly to Air Defenses and Xbows from above while ground troops handle surface-level defenses

  8. 8

    Drop first Healing Spell on Hog-Miner cluster as they face the first remaining Inferno Tower or Multi-Archer Tower

  9. 9

    First Rage Spell when Miners, Hogs, and Rocket Balloons all converge near the base center — all three layers are active simultaneously

  10. 10

    Haste Spell on Rocket Balloons when they approach a surviving Air Defense cluster

  11. 11

    Activate Grand Warden ability when the three-army cluster faces Merged Inferno Tower fire from any surviving Tower

  12. 12

    Second Healing Spell on the Hog-Miner cluster at the inner base ring

  13. 13

    Second Rage Spell at the TH area for the three-layer final convergence push

  14. 14

    Third Healing Spell at the TH compartment if Hogs or Miners arrive critically low

How to Counter It

  • 🛡

    Double Giant Bomb pairs in the main Hog pathing corridor between outer defenses are the most efficient single counter — eliminating Hog groups before they can create the three-layer dilemma

  • 🛡

    Seeking Air Mines beside Air Defenses burst Rocket Balloon groups before they establish altitude over their targets — multiple Air Mine clusters across different Air Defense buildings force Rocket Loons to take unavoidable losses

  • 🛡

    Single-target Inferno Tower on the Queen Walk side burns through Healer regeneration faster than the Queen can sustain — forcing early ability use limits how much of the base she can clear before the three-army deployment

  • 🛡

    Merged Inferno Tower positioned away from the base edge ensures it is not accessible from the Queen Walk side — protecting it means the three-army assault faces the highest-DPS defense at TH18 with no pre-removal

  • 🛡

    Giant Bomb clusters inside inner wall compartments accumulate damage against Miners as they surface — the more inner rings a base has, the more Giant Bomb trigger opportunities exist throughout the three-layer assault

Super Witch + Zap

⚔ GroundIntermediate

Super Witch + Zap is TH18's most accessible 3-star strategy and the one most commonly used by CWL attackers who prefer not to spend Blizzard Spell resources. Five Lightning Spells weaken or destroy a key defensive building before the army deploys — typically used to cripple a Spell Tower, Merged Inferno Tower, or Air Defense — and then the Super Witch formation sweeps through with Big Boy skeleton support. At max level, TH18 Super Witches spawn Big Boys faster and in larger numbers than at any previous TH, creating skeleton swarms so dense that even maxed Merged Scattershots struggle to clear them before the army reaches the TH.

Army Composition

Super Witch ×7Golem ×2Lightning Spell ×5Bat Spell ×2Rage Spell ×2Jump Spell ×2Wall Breakers ×8Poison Spell

How to Execute

  1. 1

    Scout the base and identify the highest-threat defensive building — Merged Inferno Tower or Spell Tower with Invisibility are the primary Lightning Spell targets at TH18

  2. 2

    Use all 5 Lightning Spells to destroy or critically weaken that building before deploying troops

  3. 3

    Lure CC troops with a Wall Breaker — kill with Poison Spell before the main army

  4. 4

    Build a wide entry funnel: deploy 2 Wizards far left and 2 Wizards far right of the attack angle — burn both corners before placing Golems

  5. 5

    Deploy both Golems at the center of the funnel — dual Golems split Merged Scattershot and Multi-Archer Tower fire

  6. 6

    Use Wall Breakers to open the primary wall ring between the Golems

  7. 7

    Deploy all Super Witches in a horizontal spread directly behind the Golems — spacing them 3 tiles apart for maximum Big Boy spawn distribution across the front

  8. 8

    First Jump Spell to advance the full army through the second wall ring without stalling

  9. 9

    First Bat Spell on the highest-threat remaining defense — bat skeletons distract that building from the Super Witch formation

  10. 10

    First Rage Spell on the Super Witch and Big Boy cluster at the Eagle Artillery or Merged Scattershot zone

  11. 11

    Second Jump Spell for the inner TH ring access

  12. 12

    Second Bat Spell at the TH area for final skeleton distraction coverage

  13. 13

    Trigger Royal Champion ability in the TH compartment — she removes the final perimeter defenses while Big Boys overwhelm the TH itself

  14. 14

    Second Rage Spell on the Big Boy and Super Witch cluster in the TH compartment for the 3-star finish

How to Counter It

  • 🛡

    Merged Scattershot positioned to cover the main Super Witch approach angle fires at the formation and Big Boy cluster as they sweep inward — its wide splash area hits multiple Big Boys per projectile at TH18 density

  • 🛡

    Giant Bomb clusters at the base center punish Big Boy swarms that converge after Super Witches reach mid-base — the convergence point is predictable and Giant Bombs there trigger on the densest part of the skeleton swarm

  • 🛡

    Multi-target Inferno Tower handles grouped Big Boys more efficiently than Single-target at TH18 — each bolt hits multiple Big Boys simultaneously and the continuous fire depletes skeleton numbers faster than they spawn

  • 🛡

    Spell Tower with Poison Spell continuously weakens both Big Boys and Super Witches over time — at TH18 where Super Witches have maximum HP, accumulated Poison damage is the only way to reduce them without a direct targeting defense

  • 🛡

    Bomb Tower continuous area splash deals unavoidable damage to Big Boy swarms regardless of skeleton density — positioning it inside the base center where Big Boys always converge maximizes total damage output across the full attack duration

Super Dragon Spam

✈ AirBeginner

Super Dragon Spam at TH18 is the simplest and most forgiving war strategy at the highest level of the game — and at maximum troop level, TH18 Super Dragons have enough HP and chain-lightning damage to 3-star most Legend League bases when five Lightning Spells remove the first Air Defense. With Grand Warden Electro Owl providing passive chain-lightning support and the full spell complement accelerating the formation through defensive clusters, Super Dragon Spam requires the least execution precision of all TH18 strategies while still achieving reliable 3-star results against bases that are not specifically optimized against air attacks.

Army Composition

Super Dragon ×7Balloons ×4Lightning Spell ×5Rage Spell ×2Haste Spell ×2Poison Spell

How to Execute

  1. 1

    Equip Grand Warden with Electro Owl before attacking — his passive chain-lightning fires at targets near the Super Dragon formation throughout the entire sweep

  2. 2

    Scout all Air Defense and Spell Tower positions — Spell Tower with Invisibility disrupts the Super Dragon sweep by making target buildings temporarily untargetable

  3. 3

    Use all 5 Lightning Spells on the most isolated or highest-level Air Defense — verify complete destruction before deploying anything

  4. 4

    Send 2 Balloons to lure CC troops — kill with Poison Spell before Super Dragons appear

  5. 5

    Deploy Super Dragons in a wide horizontal spread along the base edge farthest from remaining Air Defenses

  6. 6

    Space Super Dragons 3–4 tiles apart — chain-lightning from adjacent Super Dragons causes friendly fire damage if spacing is under 3 tiles

  7. 7

    Set Grand Warden to Air mode and deploy him at the rear of the formation

  8. 8

    Drop first Rage Spell when Super Dragons converge on the Eagle Artillery and Merged Scattershot zone simultaneously

  9. 9

    Activate Grand Warden ability when the formation faces concentrated burst from Merged Inferno Tower or Multi-Archer Tower coverage

  10. 10

    Second Rage Spell at the TH area for the final sweep where surviving Air Defenses are most concentrated

  11. 11

    First Haste Spell on Balloon cleanup when they approach the Ricochet Cannon zone

  12. 12

    Second Haste Spell on Balloons during the final perimeter cleanup after all major defenses fall

How to Counter It

  • 🛡

    Air Sweeper is the single highest-impact counter to Super Dragon Spam at TH18 — it pushes the formation backward and resets chain-lightning proximity, adding several seconds of Air Defense exposure that compound across multiple Air Defenses

  • 🛡

    Seeking Air Mine pairs beside each Air Defense deal burst damage to Super Dragons approaching — at TH18, all Air Mines should be at max level for maximum burst output against the high-HP max-level Super Dragon formation

  • 🛡

    Multi-Archer Tower fires at multiple Super Dragons simultaneously — its multi-target mechanics make it more efficient against spread air formations than single-target Inferno Towers

  • 🛡

    Spell Tower with Invisibility disrupts the planned Super Dragon sweep by making buildings temporarily untargetable — Super Dragons repath around the invisible area, breaking chain-lightning formation spacing and proximity

  • 🛡

    Eagle Artillery centrally positioned fires throughout the full sweep duration — at TH18 where Eagle Artillery is at max level, cumulative damage across a full Super Dragon sweep is significant even against max-HP Super Dragons

FAQ

TH18 Base Layouts — Frequently Asked Questions

Everything you need to know about TH18 bases, attack strategies, and how to defend them.

1

What are the best TH18 war bases in 2026?

The best TH18 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.

2

How do I copy a TH18 base layout?

Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.

3

What attack strategies are most dangerous against TH18 bases?

The biggest threat at TH18 is Root Rider + Blizzard. The top strategy — Root Rider + Blizzard — Root Rider + Blizzard is the most used 3-star Legend League attack at TH18 in 2026 and the pinnacle of ground-based attack strategy in Clash of Clans. Root Riders at max level have substantially higher HP than at lower TH levels and destroy walls so quickly that Inferno Towers rarely get more than two seconds of fire before the Root Rider formation has already moved past. The Blizzard Spell at TH18 covers the largest area of any version, providing invisibility protection to the full Root Rider formation plus Healers simultaneously — creating windows where the formation advances through Merged Inferno Tower and Multi-Archer Tower fire completely unimpeded. All bases in our collection are designed with the current attack meta in mind.

4

What is the best TH18 farming base layout?

The best TH18 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.

5

What new defenses does Town Hall 18 unlock?

Town Hall 18 unlocks Merged Inferno Tower, Additional Scattershot, Additional Trap Slots. Merged Inferno Tower is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH18 reaches 126, making it one of the stronger defensive levels in Clash of Clans.

6

How do I build an anti-3-star base at TH18?

Anti-3-star bases at TH18 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Merged Inferno Tower are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.

7

What is the best TH18 base for trophy pushing?

Trophy bases at TH18 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.

8

How often are TH18 base layouts updated on BaseCOC?

We add new TH18 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.

9

Can I submit my own TH18 base to BaseCOC?

Yes — use the Submit Base page to share your TH18 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.

Town Hall 18 base layouts with copy links. Dominate Legend League 2026. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.