

Best TH11 Base Layouts 2026
Town Hall 11 base layouts. Eagle Artillery + Grand Warden defense.

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Town Hall 11 is the first major turning point in competitive Clash of Clans. It introduces the Eagle Artillery — a siege cannon that activates after 150 troops are deployed and fires at every corner of the map simultaneously — and the Grand Warden, the game's third hero with a powerful passive aura that makes nearby troops temporarily invincible. Electro Dragons arrive as the dominant air troop, chaining lightning between structures and overwhelming bases that lack spread Air Defenses. Mastering TH11 defense means understanding that no single placement is safe — every building on your base is within Eagle Artillery's reach.
New Defenses
- ▸Eagle Artillery
- ▸Grand Warden (Hero)
- ▸Additional X-Bow
- ▸Additional Mortar
New Troops / Heroes
- ▸Electro Dragon
- ▸Grand Warden (Hero)
Attack Meta
- Mass Electro DragonHigh
- Zap-Dragon (Lightning + E-Drag)High
- Queen Charge LaLoonHigh
- Queen Charge Hybrid (Miner-Hog)Med
Base Building Tips for TH11
Eagle Artillery activates at 150 troops deployed — build compartments around it, not just walls
Place all four Air Defenses in different quadrants so a single Lightning Spell chain cannot reach two
Seeking Air Mines stacked near Air Defenses burst Electro Dragons before their chain picks up speed
Grand Warden covers a wide passive radius — position him centrally to buff both halves of the base
Inferno Towers set to Single-target counter Lava Hound tanks and the Archer Queen during a Queen Walk
Use a trash ring of buildings outside your main walls to waste attacker funnel time
Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH11 bases in wars, CWL, and Legend League — and how to counter each one.
Mass Electro Dragon

Electro Dragons are self-sufficient killing machines — their chain-lightning jumps between targets automatically and deals damage to everything in its path. Four Lightning Spells erase the most dangerous Air Defense before the attack begins, and the remaining E-Drags sweep through whatever is left. At TH11 where Scattershots do not yet exist, this is the most forgiving high-percentage strategy available.
Army Composition
How to Execute
- 1
Scout the base before attacking: identify the Air Defense that is most isolated or farthest from others
- 2
Use all 4 Lightning Spells on that Air Defense to destroy it completely — verify the kill before deploying troops
- 3
Send 2 Balloons ahead of the main deployment to pull out Clan Castle troops for distraction
- 4
Deploy Electro Dragons in a horizontal line across one full edge — spacing them 2–3 tiles apart prevents friendly chain damage
- 5
Set Grand Warden to Air mode before confirming the attack — his passive aura boosts every E-Drag's survivability
- 6
Drop Rage Spell when the E-Drag line converges near the Eagle Artillery to push through concentrated fire
- 7
Use Haste Spell on lagging Balloons if they get stuck circling outer walls after Air Defenses fall
How to Counter It
- 🛡
Separate all four Air Defenses into different base quadrants — E-Drag chain-lightning cannot bridge large gaps between non-adjacent buildings
- 🛡
Stack two Seeking Air Mines next to each Air Defense so E-Drags take burst damage the moment they approach
- 🛡
Place the Eagle Artillery centrally but offset from your TH so it activates while E-Drags are mid-chain
- 🛡
Clan Castle with a Dragon or Electro Dragon delays the attacker's E-Drag line by pulling it off course
- 🛡
Air Sweeper facing the widest attack corridor resets E-Drag pathing and breaks the chain timing
Zap-Dragon (Lightning + E-Drag + Balloons)
Zap-Dragon improves upon mass E-Drag by adding Balloons as a secondary cleanup force. Electro Dragons handle splash-heavy defensive structures while Balloons target individual defenses the E-Drags path around due to their large hit-box. Using two Haste Spells on the Balloon wave creates a pincer attack that the base cannot address from a single direction — the defining trait that makes this strategy tournament-viable at TH11.
Army Composition
How to Execute
- 1
Use 4 Lightning Spells to eliminate the Air Defense that is hardest to reach from your planned attack angle
- 2
Create a funnel: deploy 1 E-Drag on each far corner of the base to prevent the main army from funneling outward
- 3
Once corner buildings begin burning, deploy remaining E-Drags in a tight line across the middle
- 4
Simultaneously send 4 Balloons around the opposite base edge — the split attack prevents the base from being "walled off" on one side
- 5
Drop the first Haste Spell on the Balloon column when they approach a cluster of Mortars or Cannons
- 6
Activate Grand Warden ability when E-Drags face the Eagle Artillery — the invincibility window absorbs its burst shots
- 7
Deploy the Rage Spell on the E-Drag cluster at the base center where defenses are densest
- 8
Save the second Haste Spell for Balloons that stall on compartment walls in the final third of the base
How to Counter It
- 🛡
Position all Air Sweepers facing the base edge most likely to receive the E-Drag line — this pushes them back and breaks funnel timing
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Place Seeking Air Mines in pairs near Air Defenses and near the Eagle Artillery so E-Drags face burst traps throughout the sweep
- 🛡
High-level Inferno Towers set to Multi-target shred Balloon clusters that survive the outer ring
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Build with a tight trash ring of resource buildings outside walls — forces the attacker to spend funnel E-Drags or enter at a poor angle
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Clan Castle troops in the center lure E-Drags off course, breaking the clean sweep attackers depend on
Queen Charge LaLoon

Queen Charge LaLoon is the signature high-skill strategy at TH11. The Archer Queen walks along the base perimeter backed by Healers, eliminating Air Defenses and key defensive structures that would otherwise shred the Balloon wave. Once the Queen Walk dismantles one full side of the base, two Lava Hounds tank for a dense Balloon column that sweeps from the cleaned side inward. The strategy punishes defensively strong bases with precise execution and rewards players who scout thoroughly.
Army Composition
How to Execute
- 1
Scout the base and plan the Queen Walk path: the goal is destroying 1–2 Air Defenses and any Inferno Towers on one side
- 2
Deploy 4 Healers first, then the Archer Queen just behind them along the identified base edge
- 3
Let the Queen walk for 60–90 seconds destroying Air Defenses — trigger her ability only when she drops below 30% HP
- 4
While the Queen walks, lure CC troops from the other side using a Balloon — kill them with Poison Spell
- 5
Drop both Lava Hounds on the cleaned side at the point where the remaining Air Defenses are concentrated
- 6
Release the full Balloon stack directly behind the Lava Hounds — the Hounds tank all Air Defense fire while Balloons cluster beneath
- 7
Drop the first Haste Spell when the Balloon wave reaches the Eagle Artillery to push through its activation burst
- 8
Use remaining Haste Spells on Balloons stalling at the base center or final compartment ring
- 9
Rage Spell on the Balloon cluster during the final sweep when the TH area is approached
How to Counter It
- 🛡
Single-target Inferno Tower burns through Healer regeneration faster than the Queen can sustain — force the Queen to use her ability early
- 🛡
Place Seeking Air Mines directly next to Air Defenses rather than between them, so Lava Hounds take damage before parking
- 🛡
Giant Air Bombs near the Eagle Artillery create a death zone for Balloon clusters that reach the inner ring
- 🛡
Spread Air Defenses to all four corners — prevents both Lava Hounds from parking near more than one at a time
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Clan Castle Hound or Dragon pulls the Queen off her planned walk path if she triggers it before clearing the Air Defenses
- 🛡
Use a base design where the Eagle Artillery is far from the Queen Walk side — it fires at Balloons even if Air Defenses fall early
Queen Charge Hybrid (Miner + Hog)
Queen Charge Hybrid is the most versatile 3-star strategy at TH11. Rather than committing to a single attack vector, it divides the base into two phases: the Archer Queen destroys one half including the Eagle Artillery while healers keep her alive, and then Miners and Hog Riders sweep the remaining half simultaneously from underground and over walls. Defenses cannot react to both threats at once, making this approach exceptionally consistent in Clan War League.
Army Composition
How to Execute
- 1
Identify the base half containing the Eagle Artillery — the Queen must destroy it during her walk
- 2
Send Healers first, then drop the Queen slightly ahead of them along the Eagle Artillery side edge
- 3
Queen walks along the base perimeter for 60–90 seconds, destroying Eagle Artillery, Inferno Towers, and Air Defenses she encounters
- 4
Use her ability when HP drops below one-third to extend the walk and reach deeper into the base edge
- 5
Once the Queen Walk ends, immediately lure Clan Castle troops and eliminate them with Poison Spell
- 6
Deploy 6–8 Hog Riders on the Queen Walk side — defenses are weakened so Hogs move through fast
- 7
Release all Miners directly behind the Hog line — they dive underground and spread across the remaining base
- 8
Drop Healing Spell 1 on the Hog cluster as they hit the first internal Inferno Tower
- 9
Drop Healing Spell 2 on the combined Miner-Hog group at the center of the base
- 10
Haste Spell if Hogs stall between two tightly spaced defenses — keeps them moving so they do not bunch for Double Giant Bomb hits
- 11
Save Healing Spell 3 for the TH compartment if Miners cluster there at the end
How to Counter It
- 🛡
Single-target Inferno Tower on the Queen Walk side burns through Healer output — forces early ability use and limits how far the Queen walks
- 🛡
Double Giant Bombs hidden in high-traffic Hog pathing routes eliminate Hog clusters in one detonation
- 🛡
Seeking Air Mines near buildings on the base perimeter damage the Queen and disrupt Healer positioning
- 🛡
Spring Traps placed at defense jump-points catch Hogs as they leap over walls, removing large numbers instantly
- 🛡
Spread buildings throughout the base so Miners cannot cluster — isolated targets force them to spread thin and leave defenses alive longer
- 🛡
Eagle Artillery positioned in the base center (rather than an edge) forces a longer Queen Walk and reduces how much she clears before the main army deploys
TH11 Base Layouts — Frequently Asked Questions
Everything you need to know about TH11 bases, attack strategies, and how to defend them.
1What are the best TH11 war bases in 2026?
What are the best TH11 war bases in 2026?
The best TH11 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.
2How do I copy a TH11 base layout?
How do I copy a TH11 base layout?
Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.
3What attack strategies are most dangerous against TH11 bases?
What attack strategies are most dangerous against TH11 bases?
The biggest threat at TH11 is Mass Electro Dragon. The top strategy — Mass Electro Dragon — Electro Dragons are self-sufficient killing machines — their chain-lightning jumps between targets automatically and deals damage to everything in its path. Four Lightning Spells erase the most dangerous Air Defense before the attack begins, and the remaining E-Drags sweep through whatever is left. At TH11 where Scattershots do not yet exist, this is the most forgiving high-percentage strategy available. All bases in our collection are designed with the current attack meta in mind.
4What is the best TH11 farming base layout?
What is the best TH11 farming base layout?
The best TH11 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.
5What new defenses does Town Hall 11 unlock?
What new defenses does Town Hall 11 unlock?
Town Hall 11 unlocks Eagle Artillery, Grand Warden (Hero), Additional X-Bow, Additional Mortar. Eagle Artillery is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH11 reaches 65, making it one of the stronger defensive levels in Clash of Clans.
6How do I build an anti-3-star base at TH11?
How do I build an anti-3-star base at TH11?
Anti-3-star bases at TH11 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Eagle Artillery are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.
7What is the best TH11 base for trophy pushing?
What is the best TH11 base for trophy pushing?
Trophy bases at TH11 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.
8How often are TH11 base layouts updated on BaseCOC?
How often are TH11 base layouts updated on BaseCOC?
We add new TH11 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.
9Can I submit my own TH11 base to BaseCOC?
Can I submit my own TH11 base to BaseCOC?
Yes — use the Submit Base page to share your TH11 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.
Town Hall 11 base layouts. Eagle Artillery + Grand Warden defense. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.